.45 Adventure:
Crimefighting Action
in the Pulp Era

.45 Adventure is a tabletop miniatures game of two-fisted action set during the era of the pulp magazines. Players can take on the roles of colorful heroes or unscrupulous villains. With Tommy guns, Heaters, and Gats they can fight their way through the minions of crime or seek to control the world.
This book contains all the rules necessary to play; customizable heroes and villains, rules and ideas for creating scenarios, and two sample scenarios to help you get started.
Click here to read a more extensive review of the rules.
There are currently three supplements available for .45 Adventure:
The Gargoyle: Death Soldiers of the Jade Hood. This title introduces campaign rules to the .45 Adventure system. Now your heroes and villains can grow and change as they go from one adventure to the next. A nine-part beginning campaign shows you how to put the campaign rules to use.
Amazing War Stories: Pulp Action in WWII. Amazing War Stories contains 23 new archetypes, new special abilities and enough scenarios to get the action going right from the start. Everything from commando style raids to secret missions in experimental Nazi labs.
Dragon Bones: Adventures in the Gobi Desert. It covers Chinese bandits and University Professors and adds new rules (like Mounted models) and new skills (like Blade Master and Professorship), as well as the long-awaited "Half-Grade" models. |
Gloire:
Swashbuckling Adventure
in the Age of Kings

Gloire is a new and complete adventure miniatures game based on the
proven mechanics of the .45 Adventure pulp-style rules. Gloire is
swashbuckling adventure, like the stories of the Three Musketeers, Dr.
Syn and the Scarecrow, and Scaramouche. Players can control master
swordsmen, nobles of the court, highwaymen, military heroes, spies...
in all more than two dozen character profiles are included in the
rules.
The game takes care to capture the elegant artistry of the
swordfight, while retaining fast play that keeps players involved. But
the game is more than combat! The emphasis on scenarios and encounters
found in .45 Adventures is retained in Gloire, making games stories of
their own rather than mere brawls. Special rules for dueling provide
players with an opportunity to satisfy their honor with worthy foes
during the course of a game.
The Gloire scenario The Waylaid Messenger won a coveted Battle
Streamer at Historicon 2006, and is included in the rulebook, along
with two other scenarios designed to get players involved in the game
right away.
Gloire was written by Pete Murray, based on the rules created by Richard A. Johnson
The first supplement for Gloire will be Under the Black Flag and will provide rules for pirate action in the Caribbean. Look for this book to be released in June 2007. |
Fantastic Worlds:
Pulp Action in the
Far Reaches of Space

Fantastic Worlds is the newest game system based around the mechanics developed for .45 Adventure. This game will take all the pulp action you're used to and move it out to strange new worlds or into the far future. Now you'll be able to recreate the adventures of characters like Flash Gordon, Buck Rogers, and John Carter!
This rulebook will contain all the rules necessary to play, including archetypes for characters like Star Commander, the Traveller, or strange aliens.
This game is scheduled to be released in November 2007. More details and pictures of cover art and interiors will be released in the coming months.
Fantastic Worlds is being written by Marc Anderson, based on the rules created by Richard A. Johnson
You can check out some Gallery shots from the playtest sessions at the Rattrap Productions Gallery. |