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(Potentially) Non-Lethal Scenario Idea for .45 Adventure First off, let me begin by telling you why I put “potentially” in the title. It’s my opinion that there always has to be some risk or element of danger in the game or else players can just saunter along and keep trying until they succeed. An artificial time limit can be placed on the game, but that is sometimes hard to maintain, as events should dictate the game. Players should feel free to set a time limit if it makes sense for the scenario, though. In the type of scenario I'm going to be discussing here, the players are trying to gather information. Certain people in the game have the information and the players need to find them and get them to “spill the beans.” For each bit of information they glean, there is some benefit in the next scenario. For the sake of this article, we’ll assume two players are using the standard 2’ x 2’ board and we’ll have 6 encounter markers, numbered 1 through 6. Each player places three of the markers, at least 6” from a table edge. Then players place their models at their starting points, each group on opposite sides of the board. Once both players are set up, each player rolls a d6. That is the encounter marker they must go to first. This represents the starting information that the players have. Once a player learns who the marker represents, they can choose to question the Character or move on to try another. You should have two decks of Encounter cards. One deck represents the Character encountered and there should be six of these. The other deck is the Information they provide and that should have 9 cards. Character Cards
Each of these six cards will have a Character’s name, which way their sympathies lie (hero or villain---which will be presented as a positive or negative modifier to gaining information), and special rules the character may have. Information Cards Getting Information Pressed for Additional Information
Call for Help In Conclusion
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