At Cold Wars 2005, I ran demo games of .45 Adventure: Crimefighting Action in the Pulp Era. Click on any of the images below to see a larger version.
Friday night, prior to the lead flying. The boards are set up and ready for the players.
Let the carnage begin. The Heroes on the warehouse board begin moving out.
The Haunt trades gunfire with a mob boss, hiding behind some crates outside the warehouse. The Haunt won this match-up, but didn't fare so lucky in later games.
"What do you mean my last Tong guy is dead!" Players in the Friday night game learn the meaning of lead poisoning.
Didn't anyone tell this guy that he's in the city now. His Pith helmet does not make an effective disguise.
When they were told they would playing in the park, none of these unsuspecting players expected the wild dog to show up.
Two members of the Tong are about to learn the hard way that not all encounters have a happy ending. (The walkway collapsed beneath them when they approached the encounter marker.)
The German Zeppelin troops don't even have the chance to get out of their boat before tong Brunos are jumping in to mix it up with them.
Inside the warehouse was always a dangerous place as heroes came in one door, and tong members came down from the roof. This Mob Bruno dove out a window to escape.